Using Wii Fit Exergames may improve your physical and psychological wellbeing.
What are the effects of Wii Fit Exergames use on physical and psychological outcomes?
What was done?
32 participants were recruited from assisted living facilities; 16 participants participated in Wii Fit Exergames twice a week for four weeks whilst the other 16 had a health education program. Physical function, fear of falling, depression, and quality of life were evaluated.
What was found?
The Wii Fit using group experienced significantly improved mobility and balance scores and decreased depression scores, whilst the education group did not demonstrate improvement.
How does this affect me?
Using Wii Fit Exergames may benefit your physical and psychological wellbeing.
The purpose of this study was to investigate the physical and psychosocial effects of the Wii Fit exergames incorporating self-efficacy theory on assisted living residents. The study was a quasi-experimental pre/post-test design. Thirty-two participants were recruited from two assisted living facilities. Sixteen participants received the Wii Fit exergames incorporating self-efficacy theory twice a week for 4 weeks. The other participants received a health education program. Physical function, fear of falling, depression, and quality of life were evaluated. T tests were used for data analysis. After the 4-week intervention, the Wii Fit group showed significant improvements in balance (p < .01), mobility (p < .01), and depression (p < .05). The education group showed no significant improvement in any of the outcomes. Integrating concepts of self-efficacy theory with the exergames show promise as a potential tool to improve and maintain physical and psychosocial health for older adults.